Lutris' blog

Lutris: now with a blog !

by on Feb.22, 2010, under lutris

Hello, my name is Mathieu Comandon and I’m the developer of Lutris, a video game interface for GNU/Linux.First let me introduce you to Lutris.

Lutris’ main goal is to make gaming on Linux really easy. Easy as a few mouse clicks, grabbing a joypad and playing because that’s how gaming should be : fun. Many users still run Microsoft Windows because of games, but if you don’t mind missing a few very recent title, there’s is no reason not to run Linux.  Or maybe there is. Gaming on Linux can be really painful sometimes. All you want to do is play, but you have to compile stuff, install libraries,  deal with sound issues … and you don’t want that, right ?

Lutris deals with this stuff  for you. You have simple configuration dialogs with understandable settings that you won’t have to touch again once the game runs right.

I want to support every game that can be made to run on Linux and that’s a lot of games ! I don’t have the exact number but I guess that 98% of video games made between 1978 and 2005 can be run on Linux, and about 70% of games made later on can also run quite well.

Lutris will also be a community (like Steam). You will be able to receive notifications when your friends are online and playing some game so you can join them. There will also be a more technical aspect of the community, ensuring that games work for everybody but I’ll talk about that later.

Enough with vague descriptions, let’s see what Lutris looks like at the moment.

Main window

Main window

Settings dialog

Settings dialog

Fullscreen view

Please keep in mind that Lutris is in a very early stage of development and nothing is definitive yet.

The program has been out there for a few months but when I first released version 0.1, people didn’t get it : there was no deb package, they didn’t read the README file to install the required dependencies and it was full of bugs (it still is, to be honest). Here I will prepare for a good public release but I will talk about the road to Lutris 0.33 in the next blog post.


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